Video Game Development at the University of Michigan

Written by Stephen about 2 years ago

Edited by Mitchell Bloch about 2 years ago

Fun the first time around, but lacks depth further on as it gets repetitive. Some sort of level system or increase in difficulty or number of attackers would give it a much more playability.

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Written by Jason Giroux about 2 years ago

Edited by Mitchell Bloch about 2 years ago

There is actually a leveling system internally within the game. As you score more points enemies spawn more frequently. Remember accuracy counts for a lot, so if you want to get to harder areas you have to be accurate :)

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Written by The Developer about 2 years ago

Edited by Mitchell Bloch about 2 years ago

The main selling point of this game is the score system. Accuracy plays a huge part in this game and even though the player might not see a level system. A level system exist. It effects the score and the spawn rate of the enemy. A player levels up passing a certain amount of score. Another game mechanic that isn't shown is the clock is useful to time the powerup spawning (there is a 15-30% chance a powerup will spawn every 15 sec) We did have alot of flaws when we made this game and thank you for the critic :D

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Written by Stephen about 2 years ago

Edited by Mitchell Bloch about 2 years ago

Well then there should be a change in background or something to indicate progression. I feel that it's just repetitive unless there's something to tell me that the levels are there. A bar that shows how much more I have to do to get further, a new color in the background, or a new environment. Something to keep my ADD mind at ease.

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