Fun the first time around, but lacks depth further on as it gets repetitive. Some sort of level system or increase in difficulty or number of attackers would give it a much more playability.
There is actually a leveling system internally within the game. As you score more points enemies spawn more frequently. Remember accuracy counts for a lot, so if you want to get to harder areas you have to be accurate :)
The main selling point of this game is the score system.
Accuracy plays a huge part in this game and even though the player might not see a level system. A level system exist. It effects the score and the spawn rate of the enemy. A player levels up passing a certain amount of score.
Another game mechanic that isn't shown is the clock is useful to time the powerup spawning (there is a 15-30% chance a powerup will spawn every 15 sec)
We did have alot of flaws when we made this game and thank you for the critic :D
Well then there should be a change in background or something to indicate progression. I feel that it's just repetitive unless there's something to tell me that the levels are there. A bar that shows how much more I have to do to get further, a new color in the background, or a new environment. Something to keep my ADD mind at ease.
Written by Stephen about 2 years ago
Edited by Mitchell Bloch about 2 years ago
Written by Jason Giroux about 2 years ago
Edited by Mitchell Bloch about 2 years ago
Written by The Developer about 2 years ago
Edited by Mitchell Bloch about 2 years ago
Written by Stephen about 2 years ago
Edited by Mitchell Bloch about 2 years ago