Video Game Development at the University of Michigan

Polarity Switch

 
 
Highlights
Developers
Status Completed
Added on January 19, 2009
Platform Win32 with OpenGL
Release date January 19, 2009
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Polarity Switch

For a solo, 48-hour game, I'm pretty happy with the way this came out. It's more of a proof-of-concept than a full game. If I had a larger team (2 people) or more time, I definitely would have spent more time doing enemy/firing pattern/level design. I think there could be some interesting interactions between the two modes, attract/repel (offensive/defensive). As it is right now, you spend most of your time in offensive mode, because the enemies never force you into defense.

Member contributions

Created the project account on the Wolverine Soft site.

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