Sleepkeeper
| Highlights | |
|---|---|
| Developers | |
| Status | Completed |
| Added on | November 10, 2005 |
| Platform | Windows XP, DX9.0c+ |
| Release date | November 10, 2005 |
| Website | Sleepkeeper Homepage |
| Screenshots | Sleepkeeper Pics |
| Download | Download |

You are a sleepkeeper. It is your mission to help the person you are assigned to have the longest, happiest dreams possible. Tonight, you have been assigned to Puffball. In the game, you will see Puffball inside a cloud. The cloud represents Puffball's dream, and the more engrossed he is in his dream, the larger the cloud will be. The dream cloud will gradually shrink over time. If the dream shrinks to nothing, Puffball will wake up from his sleep. To prevent this from happening, you must let good things enter Puffball's dream. When a good thing enters the dream, it will get larger. However, good things are not the only things trying to enter the dream. There are also bad things that try to enter the dream, and if they enter, the dream will get smaller. To prevent this, you must use the mouse to draw rainbow-colored dream lines to intercept the bad things. When a dream line collides with any thing, both the line and the thing will disappear. Dream lines do not differentiate between good and bad things, so you must be careful to draw your lines to intercept the bad things while letting the good things into the dream.
