Mitchell Keith Bloch
| Profile | |
|---|---|
| Status | Grad Student |
| Class | 2013 |
| Location | Ann Arbor, MI, USA |
| Occupation | Student, Game Developer, and Webmaster |
| Website | Zenipex |
| Résumé | Bazald's Resume |
| Contact Information | |
| AIM | Ikari Bazald |
| ICQ | 117906016 |
| MSN | mitchell_bloch at hotmail dot com |
| Primary email | |
| Secondary email | |

Biography
The first games I ever played were a couple of Sesame Street themed games for DOS. I believe I was approximately one year old at the time. In elementary school I played great classics like Oregon Trail, Odell Lake, and Arkanoid to name a few. My first portable console was the Sega Gamegear, purchased shortly before the first demise of their hardware division. Shining Force - The Sword of Haija made it all worthwhile however. I got my first non-portable console at the age of 13 - a Playstation. Great games like Xenogears and Gran Turismo left their mark. I got my first x86 PC around the age of 14 (freeing me from the prison that is an Apple Computer computer). Since then I have enjoyed games like Baldur's Gate, Neverwinter Nights, and Star Wars - Knights of the Old Republic I and II. (I was also blown away to realize that my Blizzard game-discs bought for my father's Mac were PC-compatible as well. Kudos.) While I generally find role-playing games to be the most enjoyable PC-gaming experience these days, I have enjoyed games like Counter-Strike, Half-Life, Starcraft, Black and White, and many more in the past. I like games with cool controllers: Gran Turismo (Racing Wheels), Guitar Hero (SG), and I've always wanted to try Steel Batallion (for the control panel).
I started programming around the age of 14 as well. I first started learning C, motivated to try writing code to automate the implementation of "secret codes." I've never gotten around to implementing any of that, but I've found plenty of other interesting things to do. C++ and Java are great languages, though I tend to prefer C++ for most situations. (Java's GUI code is awful.) I attended Camp CAEN three times and learned about MFC, PalmOS, and Matt Gilgenbach's EZ2D Game Engine. Anyway, I think the rest is pretty much in my resume, so I'll stop here.
Skills
C/C++,
Java,
xHTML,
CSS,
PHP,
(My)SQL,
SDL,
OpenGL,
DirectX,
Linux,
The GIMP
Side Projects
Officer Positions
Mitchell has held the following officer positions:
| Project Advisor | 2009 |
| President | 2007 |
| Webmaster | 2006 |
| Webmaster | 2005 |
Projects
Mitchell has been involved with the following projects:
Flag Wars: Capture the Flags
Status Completed Joined on December 14, 2007 Contribution One of the four actual members of the EECS 494 group. Perilous Seas
Status Completed Joined on December 14, 2007 Contribution Created the project account on the Wolverine Soft site. Debugger
Status Completed Joined on February 11, 2007 Contribution Created the project account on the Wolverine Soft site. Lucid Dreams - The Struggle to Awaken
Status Completed Joined on November 7, 2005 Contribution I wrote the engine we used from the beginning, and all of the code that was written over the course of the 48 hours. Most of the work I did was related to pseudo-physics, collision detection, and eventually speed optimization issues. Mistakes that will be amended next time include the exclusion of OpenGL support and the lack of a built in physics model. Zeni Rocket
Status In development Joined on May 28, 2007 Contribution The Zenipex Library, game concept, game design, code design, code implementation, ... Zeni Maze
Status Cancelled Joined on May 20, 2006 Contribution I created a 3D rendering engine and frontend to SDL, OpenGL, DirectX 9, SDL_image, SDL_mixer, and other assorted libraries. I then used the package to build the maze program. WolverineWare
Status Cancelled Joined on October 18, 2005 Contribution Microgame Developer
Articles
Mitchell is listed as an author of the following articles:
