Video Game Development at the University of Michigan

Chris Boguslawski

 
 
Profile
Status Undergrad Computer Science Engineering Student
Class 2009
Contact Information
Primary email Chris's primary email
member photo

Biography

I have been developing games since the fourth grade, mainly as a programmer and lead designer, but often as an artist, sound designer and music composer as well.

Skills

Photoshop, 3D Studio Max, C, C++, Java, Pascal, Assembly, BASIC, Fortran, Game Design, Embedded Systems, Microprocessor Interfacing

Side Projects

DoubleShot!(Full Version)

Projects

Chris has been involved with the following projects:

  • Triune

    Triune

    Triune is an abstract shooter in which the player pilots a ship situated on top of the Triune allowing him to switch through three different polarities. Using these different polarities the player can shoot three different types of bullets and make excellent use of the Octolith, which can be strategically used to switch the player's gameplay between a defensive and aggressive style.

  • Tek Jansen Super Rave

    Tek Jansen Super Rave

    Rave out with Steven Colbert's alter-ego!!!

  • DoubleShot! (Prototype)

    DoubleShot! (Prototype)

    Piloting the DoubleShot through space and various alien environments, you take on the role of a courageous space-fighter as you blast through the evil Orgo empire in an epic struggle for freedom. Fight to reach their homebase and defeat the leader of the Orgo to free yourself and the rest of the universe!

    Design Team:
    Chris Boguslawski (lead programmer, lead game designer, assistant level designer)
    Artun Kircali (lead artist, lead level designer, assistant game…

  • Dream On

    Dream On