Hayden Cacace
| Profile | |
|---|---|
| Status | working at EA Redwood Shores |
| Class | 2006 |
| Website | Hayden's Webpage |
| Résumé | Resume (.doc) |
| Contact Information | |
| AIM | comradehac |
| Primary email | |

Biography
Skills
Side Projects
The Sims 2 Console (EA Internship, Summer 2005)
Officer Positions
Hayden has held the following officer positions:
| President | 2004 |
Projects
Hayden has been involved with the following projects:
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Season Switch
Entry for the 2009 48 Hour Alumni Contest
Collect energy with matching color, avoid energy with non-match color.
Controls:
360 Controller (recommended)
Left Stick: Move
RB: Cycle Control Color
A: Control Green
B: Control Red
X: Control Blue
Y: Control Yellow
Keyboard
Arrows: Move
Tab: Cycle Control Color
R: Control Green
W: Control Red
E: Control Blue
Q: Control Yellow
You'll need these to play:
http://www.microsoft.comdownloads/details.aspx?familyid=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en
http://www.microsoft.comdownloads/details.aspx?FamilyID=6521d889-5414-49b8-ab32-e3fff05a4c50&DisplayLang=en -
PlayPlace
PlayPlace was my final project for EECS 494 - Computer Game Design and Development, completed in December 2005. The game uses Direct3D 9.0 for the 3D graphics API. It is designed to be a multiplayer game using Xbox 360 controllers for PC. However, it can be played with the keyboard (single player only), but using an Xbox 360 controller is highly recommended. A fluid physics simulation is the core element of the gameplay, meaning the…
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Arjeebie
Arjeebie was my arcade game project for EECS 494 - Computer Game Design and Development, completed in October 2005. The game is a falling block puzzle game, like Tetris and Lumines. I was experimenting with a color-blending mechanic as the basis for the game play, and it turned out fairly well. I was hoping it would be something as compelling and addictive as Lumines, but I hit a dead end with the mechanic and couldn't…
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Dreamcatch
This game was created entirely in a two day period as part of the 3rd annual Wolverine Soft 48 Hour Contest.
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Air Hare
See the official website for details.
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SheepHerd
Entry for the 2004 Wolverine Soft Game Development Contest Extravaganza!
Theme: Freedom.
You are a shepherd who owns a flock of 4 sheep. They graze in a meadow, surrounded by a dark forest. Today, the sheep have decided that they want to be free, so they are attempting to leave the meadow. What they don't know is that there are wolves living in the forest that will shred a sheep to bits the moment… -
WolverineWare
WolverineWare is the first true Wolverine Soft community project in a while. Development of this game will be done by programmers, artists, musicians, designers, beginners and experts alike. The idea behind the game is that it will be like WarioWare, Inc. (the GBA game) with a WolverineSoft/UofM theme. It will consist of a huge number of simple, short (as in, a few seconds long) "microgames" each developed by an individual or group of Wolverine Soft…
Articles
Hayden is listed as an author of the following articles:
