Video Game Development at the University of Michigan

Hayden Cacace

 
 
Profile
Status working at EA Redwood Shores
Class 2006
Website Hayden's Webpage
Résumé Resume (.doc)
Contact Information
AIM comradehac
Primary email Hayden's primary email
member photo

Biography

Hayden began playing videogames with Duck Hunt for NES. He very nearly quit playing videogames in the 32-bit era, but his life changed when he played Super Mario 64 for the first time and videogames became his favorite thing in the world. Since then, he has decided to devote his life to the creation of videogames. Hayden views videogames as an art form like film, music, writing, etc and would like for everyone else to feel the same. He values creativity and innovation in gameplay, graphics, sound or any other aspect of a game and strives to come up with his own innovations for the future. Presently, Hayden is a senior studying Computer Science in the Engineering School at the University of Michigan. He was the president of Wolverine Soft for the 2004-2005 school year.

Skills

C/C++ programming, OpenGL, SDL, DirectX, Adobe Photoshop and Illustrator

Side Projects

The Shroomz (EECS 487, Fall 2004)
The Sims 2 Console (EA Internship, Summer 2005)

Officer Positions

Hayden has held the following officer positions:

President2004

Projects

Hayden has been involved with the following projects:

  • Season Switch

    Season Switch

    Entry for the 2009 48 Hour Alumni Contest

    Collect energy with matching color, avoid energy with non-match color.

    Controls:
    360 Controller (recommended)
    Left Stick: Move
    RB: Cycle Control Color
    A: Control Green
    B: Control Red
    X: Control Blue
    Y: Control Yellow

    Keyboard
    Arrows: Move
    Tab: Cycle Control Color
    R: Control Green
    W: Control Red
    E: Control Blue
    Q: Control Yellow

    You'll need these to play:
    http://www.microsoft.comdownloads/details.aspx?familyid=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en
    http://www.microsoft.comdownloads/details.aspx?FamilyID=6521d889-5414-49b8-ab32-e3fff05a4c50&DisplayLang=en

  • PlayPlace

    PlayPlace

    PlayPlace was my final project for EECS 494 - Computer Game Design and Development, completed in December 2005. The game uses Direct3D 9.0 for the 3D graphics API. It is designed to be a multiplayer game using Xbox 360 controllers for PC. However, it can be played with the keyboard (single player only), but using an Xbox 360 controller is highly recommended. A fluid physics simulation is the core element of the gameplay, meaning the…

  • Arjeebie

    Arjeebie

    Arjeebie was my arcade game project for EECS 494 - Computer Game Design and Development, completed in October 2005. The game is a falling block puzzle game, like Tetris and Lumines. I was experimenting with a color-blending mechanic as the basis for the game play, and it turned out fairly well. I was hoping it would be something as compelling and addictive as Lumines, but I hit a dead end with the mechanic and couldn't…

  • Dreamcatch

    Dreamcatch

    This game was created entirely in a two day period as part of the 3rd annual Wolverine Soft 48 Hour Contest.

  • Air Hare

    Air Hare

    See the official website for details.

  • SheepHerd

    SheepHerd

    Entry for the 2004 Wolverine Soft Game Development Contest Extravaganza!
    Theme: Freedom.

    You are a shepherd who owns a flock of 4 sheep. They graze in a meadow, surrounded by a dark forest. Today, the sheep have decided that they want to be free, so they are attempting to leave the meadow. What they don't know is that there are wolves living in the forest that will shred a sheep to bits the moment…

  • WolverineWare

    WolverineWare

    WolverineWare is the first true Wolverine Soft community project in a while. Development of this game will be done by programmers, artists, musicians, designers, beginners and experts alike. The idea behind the game is that it will be like WarioWare, Inc. (the GBA game) with a WolverineSoft/UofM theme. It will consist of a huge number of simple, short (as in, a few seconds long) "microgames" each developed by an individual or group of Wolverine Soft…

Articles

Hayden is listed as an author of the following articles: