Video Game Development at the University of Michigan

Peter Knepley

 
 
Profile
Status Game Programmer at Epic Games
Class 2005
Location Cary, NC
Website http://www.linkedin.com/in/peterknepley
Résumé http://www.jumpnotzero.com/PeterResume2009.pdf
Contact Information
AIM knepleyp
Primary email Peter's primary email
member photo

Biography

Pete was the Treasurer for 2004-2005. He is involved in the XBOX homebrew game scene and the XBOX demo scene. He has previously participated in the PS1 demo scene. He released Internet Explorer 7 and Windows Vista when he worked at Microsoft. He released Duke 3D XBLA at 3D Realms and worked on Duke Nukem Forever.

Skills

C++, UnrealScript, multiplayer and gameplay coding, xbox 360

Side Projects

Duke Nukem Forever, Duke Nukem 3D XBLA (You're cheating yourself if you don't play this), rFactor

Officer Positions

Peter has held the following officer positions:

Treasurer2004

Projects

Peter has been involved with the following projects:

  • Lights Out

    Lights Out

    48 Hour Alumni Contest 1
    Pushing a light on the 6x6 grid will flip a light switch on that square and flip the light switches on all the adjacent squares as well. The objective is to turn all the squares red.
    You "switch" the lights on and off to achieve your goal.
    I used SDL, SDL_Text, SDL_TTF, SDL_Mixer and C++ 2008 Express. SDL brings in freetype and a bunch of other crap.
    This was my…

  • Dr. Feelgood

    Dr. Feelgood

    A networked puzzled game made with Winsock and DirectX. 3rd Place of the 2nd Annual 48 hour game design contest.

  • Mr. T's Freedom Fight

    Mr. T's Freedom Fight

    Entry for the 2004 Wolverine Soft Game Development Contest Extravaganza!
    Theme: Freedom.

    This is a first person shooter starring Mr T.

    Mr T is fighting against Colonel Decker to clear himself of a crime he didn't commit. He must regain his freedom.

    This game was made using:

  • WolverineWare

    WolverineWare

    WolverineWare is the first true Wolverine Soft community project in a while. Development of this game will be done by programmers, artists, musicians, designers, beginners and experts alike. The idea behind the game is that it will be like WarioWare, Inc. (the GBA game) with a WolverineSoft/UofM theme. It will consist of a huge number of simple, short (as in, a few seconds long) "microgames" each developed by an individual or group of Wolverine Soft…