Video Game Development at the University of Michigan

Paul Skowronek

 
 
Profile
Class 2007
Contact Information
AIM skiltao
Primary email Paul's primary email
Secondary email Paul's secondary email
member photo

Biography

Worked on CW2:SotP.

Skills

Melee combat using cardboard tubes; game design; gremlin- & goblin- & Gollum-like voices.

Side Projects

RPG whose working name changes constantly

Officer Positions

Paul has held the following officer positions:

Events Coordinator2007
Events Coordinator2006

Projects

Paul has been involved with the following projects:

  • Tube Fighter XII

    Tube Fighter XII

    PETA has assaulted University research facilities and freed dozens of monkeys. These monkeys have gathered thousands more monkeys, slain PETA, and taken up residence in the bowels of the CSE building.
    Our intrepid President awakens to the sound of monkeys - you must fight through the monkeys, through the depths of the CSE building, and through the jaws of death itself.

  • Sandman Defends Sandland from the Monkey Horde

    Sandman Defends Sandland from the Monkey Horde

    A Tusken Raider (Sandman) defends Sandland (Dreamland) from a Monkey Horde (of Doom).

    Find the Bananas to win! You begin with 10 shots from a shotgun (shotgun shots must be used first) and switch automatically to a machine gun when that ammo runs out. You have to reload after 40 shots, but you have unlimited clips. Grenades are fun (but don't bounce or go over walls).

  • Crisis Wolverine 2: Shadows of the Past

    Crisis Wolverine 2: Shadows of the Past

    Following the success of Crisis Wolverine: Insurrection Green, Crisis Wolverine 2: Shadows of the Past is a top-down Role Playing game for Windows PC. CW2 follows the story of Alex as he discovers the real truth behind Johnny Foreshadow, U of M and those pesky Spartans! CW2 features a bigger cast of characters, memorable villains, familiar (and some unfamiliar) places, a new original soundtrack and art in an interactive RPG World! Don't miss it!!

  • Visuals & Character Movement

    Visuals & Character Movement

    This is the visual mechanics and controls for a first-person-perspective game - Hussain mentioned them in his "meeting minutes" email. The mechanics really aren't specific to any particular game or genre; and I'm posting this much before I add the actual game because I lost it once already and don't want to risk losing it again.

  • Atlas of War

    Atlas of War

    Ten years from now, an Evil Dictator dupes the UN into giving him control of the world. Within months his empire collapses, and he begins a global war to re-establish dominance. This RPG follows a group of heroes (?) through that conflict.

    A demo will be released with at the April 2006 showcase, and the full game will be released during Welcome Week, Fall 2006.

  • Corporate War

    Corporate War

    An ungodly simple strategy game entered in the '04 Game Design Contest. I lost interest in it before winners were announced - needs extensive additions before it's worth developing.

  • An Untitled Adventure Game

    An Untitled Adventure Game

    An 18" tall gremlin is trapped in a college dorm. Solve puzzles by manipulating students.

Articles

Paul is listed as an author of the following articles: