Game Development Elite
One could begin by listing various qualities of games that one believes to be important, such as graphics, sound, controls, game mechanics, level of immersion, and theme. While such qualities might be necessary for a great game, it seems that they are not sufficient. I'm sure many of us are quite capable of imagining a game that doesn't seem to fail obviously in any of these areas and yet fails to wow somehow or another.
Certain game development studios seem more up to the task than others when it comes to producing hit after hit. Quite a few studios have produced some truly great games, but few have been able to bring the same level of success back to the table with literally every title produced. Thusly, I will try to look at the few studios that come to mind when I try to think of which studios have never failed to produce a hit with any release.
Note that several high profile game development studios that few of us would seriously criticize did not make this cut for bizarre reasons. Maxis [2] is an unbelievably successful studio, but one would be hard-pressed to say that Sim Ant [9] was a masterpiece. Sure it is old, but what were they thinking? What about Square Enix [3]? They have produced countless very successful games... and the Bouncer [10]. I will not be discussing several of my favorite companies, so don't take this to be an exhaustive list of the best game development studios around. That is not what it is intended to be.
If you are interested in checking out additional game studios, please check out the list from gameboomers.com [1]. Many great studios, past and present are listed. It is an interesting read, all by itself. Now, onto the elite who have never failed to produce a great game according to our definition.
- Baldur's Gate I and II
- Jade Empire
- MDK 2 and Armageddon
- Neverwinter Nights
- Star Wars: KotOR
- Diablo I and II
- Starcraft
- Warcraft I, II, III, and World of Warcraft
- Gears of War
- Unreal 1, 2, and Tournaments
- Doom I, II, and III
- Wolfenstein 3D and Return to Castle Wolfenstein
- Quake I, II, III, and IV
- Half-Life 1 and 2
One interesting trend regarding these studios is that for the most part, they don't have too many product lines. BioWare is the only studio on the list with more than three overarching names for their games.
Also, for the most part, these studios know what kind of games they want to make and have very few genres they span. id Software, Epic Games, and Valve have all produced nothing but first person shooters. In Valve's case, one might claim that it is more story driven than for the other three companies, but when it comes down to it, their product is still just a first person shooter. In Blizzard's case, they have two genres: real time strategy, and hack and slash roleplaying game. Interestingly, World of Warcraft combined a product line focusing on real time strategy with their classic hack and slash gameplay. Since the MDK games, BioWare has created nothing but roleplaying games.
In summary, it seems that a company is likely to have the highest success rate when it sticks to what it does best and does not branch out too much. Even the companies mentioned earlier as being highly successful but not quite making the cut focused entirely on Sim(ulation) titles and role playing games, respectively.
Perhaps it is not such a mystery as to why game play innovation is at least somewhat stifled in the industry. The companies that are the most successful, at least in a certain sense, are the companies that branch out the least. What might the reasons for this be? Is it that consumers forever associate a company with a genre or franchise? Is it that a company, once mastering one genre, fails to fully move on when trying out a new one? It seems like a bit of a mystery, really. One thing that is clear, however, is that when a company nearly masters a genre (or maybe two) and then decides not to move on, it is likely to be a good business decision.
- GameBoomers Game Publishers & Developers List
- Maxis
- Square Enix (North America)
- BioWare
- Blizzard
- Epic Games
- id Software
- Valve Software
- Maxis' Sim Ant
- Square Enix's The Bouncer
Note: views and opinions expressed in this article are the author's and are not necessarily those of Wolverine Soft.

Written by jehuty@umich.edu about 4 years ago
Edited by Mitchell Bloch about 4 years ago
Written by Mitchell Bloch about 4 years ago
Also, that you enjoyed the Bouncer is beside the point. What matters is that the critical acclaim and really strong sales weren't there. I'm not saying anything about the quality of the game in that case. I do think, however, that Sim Ant was a very silly concept for a commercial game.
Written by jehuty@umich.edu about 4 years ago
Edited by Mitchell Bloch about 4 years ago
Written by Christopher Shell about 4 years ago
Written by Taylor Pinson about 4 years ago