Video Game Development at the University of Michigan

Miscellaneous

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How to beat Lights Out

First, you need all of the green spaces on the bottom of the screen. To do this, start at the 2nd row and click the spaces that are under the green squares on the top row. This should make the top row all red. Continue to do this until all the rows except the bottom are red. Then, refer to the following chart:

TOP BOTTOM
1&3 1
4 2
1&5 3
2&6 4

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48-Hour Contest 5: Article V

48-Hour Development Contest: Part IV
[Published on GameCareerGuide.com March 21, 2008]
By Michael Butler

The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In the final article, Part IV, we meet the team who took third place.


The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop…

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48-Hour Contest 5: Article IV

48-Hour Development Contest: Part III
[Published on GameCareerGuide.com March 20, 2008]
By Sean Sheehan

The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In Part III, we meet 'the team that wasn't.'


The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. The event…

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48-Hour Contest 5: Article III

48-Hour Development Contest: Part II
[Published on GameCareerGuide.com March 19, 2008]
By Bryan DeGrendel

The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In Part II, we hear about the second-place game, Better Know a District, a la The Colbert Report.


The University of Michigan hosts an annual game development challenge, in which small teams of students have just…

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48-Hour Contest 5: Article II

48-Hour Development Contest: Part I
[Published on GameCareerGuide.com March 18, 2008]
By Vishnu Desaraju


The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In Part I, we meet electrical engineering student Vishnu Desaraju, who has twice in previous years been on the winning team.


The University of Michigan hosts an annual game development challenge, in which small teams…

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48-Hour Contest 5: Article I

48-Hour Development Contest: A Word from the Coordinators
[Published on GameCareerGuide.com March 18, 2008]
By Paul Skowronek and Mitchell Keith Bloch


The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. Here, we meet the event coordinators, who explain how the 48-Hour Game Development Contest works.


The University of Michigan hosts an annual game development challenge, in…

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48 Hour 4 Press Release

FOR IMMEDIATE RELEASE: (Download: 48 Hour 4 Press Release)

Intercollegiate competition drives teams of college students to develop eight unique and fully playable video games in just 48 hours.


On February 9th, Wolverine Soft held its fourth annual 48 Hour Game Development Contest.

This year's contest had a record 24 participants, divided into eight teams. For the first time, students from Michigan State University participated in the competition along with students from the University of Michigan in a truly intercollegiate effort.

The theme for this year's contest was 'Fight!' Given…

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48 Hour 4 Post-Mortem

Wolverine Soft 48-hour Contest Post-Mortem

FIRST PLACE: DEBUGGER

WHAT WENT RIGHT

After getting into the swing 7 hours in, we planned how to work the animations quite well and that ended working flawlessly. That was one of the first things we planned; the concept didn?t need to be changed much ? the basic mechanics were what we wanted, even though the game cuts off before you save the robot princess. How to get mechanics into the game worked well.

Pre-made resources helped; we took an hour at the beginning to plan. As for the originality…

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Interview with Christopher Erb, Director of Marketing for

Madden Football

The questions are in bold. His answers are not direct quotes, but reconstructions of his main points that I took notes on.

1. The basis of the paper is proving a correlation between the attendance at NFL and NCAA football contests and the sales of Madden and NCAA football video games, because this would imply a correlation between the two. However, through my research I have been unable to come up with solid numbers of units sold over the course of every year. Do you know the unit sales for Madden and NCAA football over the last couple…

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Welcome To Wolverine Soft

Hello and Welcome to the 7th year of Wolverine Soft.

We exist with the goal of being video games at the University of Michigan. We wish to be a resource for any game developers, artists, programmers, enthusiasts, or players at the University.

The primary focus of our group is to make video games. While it sounds like a daunting task, even someone with no formal skill can still play an integral role in a game project. And those skills can lead to personal growth, a fun time, and even a job in the game industry.

If you are aiming…

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